Seminars
- Eugene Kharchenko (Intel)
To fly or to crawl? Intel's compilers and their possibilities to optimize software (Programming)
- Eugene Kharchenko (Intel)
To fly or to crawl? Intel's Vtune Perfomance Analyzer 7.1 (Programming)
- Vassily Basov (Intel)
Intel's New generation of processors based on Intel XScale: new potential for game developers (Programming)
- Maxim Perminov (Intel)
Get some speed. Hyper-Threading Technology explained for games (Programming)
- Natalya Tatarchuk, Richard Huddy, Guennady Riguer (ATi)
Two-day seminar covering a wide variety of computer graphics aspects. Secrets of shader and OpenGL and Direct3D graphics optimization, tips and tricks on making effective graphical libraries. GLSL explained, new high-level shader programming language for OpenGL.
- Sergey Orlovsky (Nival)
Milestones of the great path (Business organization)
- Yuri Miroshnikov (1C)
How to mimic IL-2 success. Practical advices, tips and tricks (Business organization)
- Alexander Mikhailov (Buka)
Just a bit more on developer/publisher relationships (Business organization)
- Andrey "Krank" Kouzmine (K-D LAB)
Alternative games, or more on some of the deep aspects of game development - 2 (Game Design)
- Vlad Suglobov (G5 Software)
Managing a gaming studio: fivefold growth in two years (Business Organization)
- Leonid Cherny (Nival)
Testing process of the computer game (QA)
- Elena Sevostyanova (Nival)
Planning, organization and obstacles for the lead artist (Art)
- Sergey Kondratovitch (X-Bow Software)
Design of the imaginary industrial objects (Art)
- Sergey Tsyptsyn (LifeMode Interactive)
Effective pipeline in facial animation (Art)
- Alexey Serkov (Nival)
"I see little people!" Animation and visualization of the small-scale objects on the game scene (Art)
- Alexander Mishulin (Nival)
The survey of computer and desktop RPG systems (Game Design)
- Pavel Epishin (Nival)
Unavoidable changes to design on production stage, how do you live with it? (Game design)
- Marta Sareta (Sky Fallen)
Game Design for Game Artists (Game Design)
- Ilya Stremovsky (Nival)
Formal gameplay notation (Game Design)
- Dmitry Ivashkin (Apeiron)
Ways of organizing in-game time (Game Design)
- Alexander Kovalev (Buka)
Peculiar features of modern real-time strategies (Game design)
- Ivan Bannikov (Nikita)
Creating a solid world for MMORPG (Game Design)
- Menshikov Sergey (Action Forms)
Sound Design: planning sound production and creating unique sound effects (Audio)
- Viktor Krasnokutsky (Realore Studios)
Tips on creating sound for small shareware games (Audio)
- Oleg Kostin (Nikita)
Evolution of the game making process or Parkinson effect in action (Business organization)
- Alexander Roshin (Nival)
Game developing and Russia's legislation (Business organization)
- Nikolay Baryshnikov (1C)
Game promotion as the matter of game maker's own business (Business organization)
- Stefan Layer (ATARI)
- Luca Scaini (The Gang)
Aspects of work in international firms investing in Russia (Business organization)
- Fabrice Cambounet (Ubi Soft)
(Business organization)
- Dean Trotman (Codemasters)
(Business organization)
- Alexey Maliy (Nikita)
Publisher and Developer inter-relations (Business organization)
- Ivan Bunakov (Buka)
Term of development and quality of the product: is there a golden mean? (Business organization)
- Dmitry "Goblin" Puchkov
Dialogues for movies and games
- Alexander Lyskovsky (Alawar Entertainment)
Internet-distribution for various platforms (Sales)
- Mikhail Melnikov (Nival)
Universal editor for several projects (Programming)
- Alexander Veselov (Nival)
User interface for several projects (Programming)
- Andrey Plakhov (Nival)
Developing AI for strategy games (Programming)
- Mikhail Pizik (X-bow software)
Management of programming division with version control system CVS (Programming)
- Daryl Cooper (SCEE)
SCEE - Programming the PS2 (Programming)
- George Bain (SCEE)
SCEE - Introduction to PSP (Programming)
- Timofey Bokarev (PlayMobile)
Mobile games: developing, sales, marketing (Management - Marketing)
- Vitaliy Berov (Nival)
Pathfinding in Blitzkrieg. Static and dynamic pathfinding, collisions detection (Programming)
- Rev Lebaredian (NVIDIA)
The NVIDIA Developer Tool Suite
- John Spitzer (NVIDIA)
Performance Optimisation - Part 1
- Ashutosh Rege (NVIDIA)
Performance Optimisation - Part 2
- Andrea Dorta (Creative Labs)
EAX 4.0: A huge step closer to reality (Programming)
- Yuri Kriachko (1C)
Water modeling with pixel shaders 2.0 (Programming)
- Alexey Tugaenko (Action Forms)
Realtime geometry and environment destruction (Programming)
- Ruslan Shelekhov (Buka)
Logical systems in developing AI. Problems and answers (Programming - AI)
- Maxim Stroev (Alawar Entertainment)
Technologies of developing multi-platform game engine (Programming - Game Engine)
- Nikolay Garkavets (Dynamic Systems)
Skeletal animation optimization (Programming - Game Engine)
- Viacheslav Tsisarzh, Roman Marusik (Dynamic Systems)
New abnormal quaternions in dynamic simulators (Programming - Game Engine)
- Andrey Tiagunov (Nikita)
Project management: XP vs real life (Project Management)
- Alexey Isaev (Nival)
Can the manager who finished a project successfully pass PMI or IPMA exams? (Project management)
- Andrey Grishenko (1ó)
Game or product? Methods of creation (Project Management)
- Nikolay Sitnikov (G5 Software)
Documentation of the game development process (Project Management)
- Sergey Gerasev (1C)
External producing or how the tail wags a dog (Project Management)
- Dmitry Zakharov (Nival)
Fighting the creeping featurism. Silent Storm post-mortem (Project Management)
- Sergey Titarenko (Lesta studio)
Problems of organization in the field of graphics outsourcing (Project Management)
- Nikolay Safronov (Buka)
Testing the game. Beta-testing. Relations between developers and quality assurance department (Project Management)
- Selyanov Sergey (STV film company)
Choosing protagonist and an actor for the leading part in the movie
- Oskar Guilbert (Criterion)
RenderWare - the price of a multi-platform game developed without a problem (Middleware)
- Alexey Medvedev (Revolt Games)
Homeplanet Postmortem (Postmortem)
- Alla Pashutina (Buka)
Localizing Russian games for West (Localization)
- Ilya Molochnikov, Stanislav Skorb, Ivan Bunakov (Targem)
Battle Mages postmortem (Postmortem)
- Ivan Moroz, Malik Khatazhaev, Oleg Fedorov (Lesta studio)
Entente postmortem (Postmortem)
- Rodion Chikin (Pilot)
A small key and a chest of treasures. How to open? (Creating mobile games with J2ME)
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